Devlog #1 - New Start Isn't Always Bad
Progress development pada week 1
Designer:
Melengkapi GDD untuk
• Item
• Screenflow
• Wireframe
Artist:
• MC Run animation
• MC Casting spell / Attack throwing spell animation
• MC Attack Element
• Common Enemy : Rat + Dead animation
• Common Enemy : Raven + Dead animation
Programmer:
• Char movement 8 direction
• Char Action : Dash
• Primary skill : Fire ball
• Enemy's action : Rat dan Raven state behaviour
• Asset implementation and more iteration
Producer:
- Overall development plan
- Product roadmap
- Task allocation in Trello until week 3
Tester :
- Membuat test scenario untuk week 1
- review task di trello
------------
Kemajuan atau progress development:
- Asset utama sudah jadi setengahnya (MC dan common enemy)
WHAT WENT RIGHT
- Prioritas task yang sudah benar untuk week 1
WHAT WENT WRONG
- koordinasi tim masih pasif
- kesibukan tiap member sehingga cukup sulit mencari waktu luang
- Iterasi terus menerus dilakukan sehingga cukup banyak revisi baik dari artist maupun designer ketika task diimplementasikan di unity
Files
Get 6 - Carborundum
6 - Carborundum
An action roguelike game where you play as a mage fighting a mad scientist and his abominations
Status | On hold |
Authors | DazzlingDreamer, JungeFuchs |
Genre | Action |
Tags | 2D, action-roguelike, Dark Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Top-Down, Top down shooter |
More posts
- Our Last Devlog - Polishing and ChangesJan 14, 2022
- Devlog #8 - We Polish and We Arrive at the EndingJan 14, 2022
- Devlog #7 - Start Running to Get Quick WinsJan 08, 2022
- Devlog #6 - One step backward for Two step forwardDec 24, 2021
- Devlog #5 - Struggle for Next StepDec 17, 2021
- Playable Build TestDec 10, 2021
- Devlog #4 - Ready to Game stateDec 10, 2021
- Devlog #3 - Acknowledge the challengesDec 03, 2021
- Devlog #2 - Good progressNov 26, 2021
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