Devlog #1 - New Start Isn't Always Bad


Procedurally level generator

Progress development pada week 1

Designer:

Melengkapi GDD untuk

• Item

• Screenflow

• Wireframe


Artist:

• MC Run animation

• MC Casting spell / Attack throwing spell animation

• MC Attack Element

• Common Enemy : Rat + Dead animation

• Common Enemy : Raven + Dead animation


Programmer:

• Char movement 8 direction

• Char Action : Dash

• Primary skill : Fire ball

• Enemy's action : Rat dan Raven state behaviour

• Asset implementation and more iteration


Producer:

- Overall development plan

- Product roadmap

- Task allocation in Trello until week 3


Tester :

- Membuat test scenario untuk week 1

- review task di trello

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Kemajuan atau progress development:

- Asset utama sudah jadi setengahnya (MC dan common enemy)


Raven SideRaven front

Fireball attack

WHAT WENT RIGHT

- Prioritas task yang sudah benar untuk week 1


WHAT WENT WRONG

- koordinasi tim masih pasif

- kesibukan tiap member sehingga cukup sulit mencari waktu luang

- Iterasi terus menerus dilakukan sehingga cukup banyak revisi baik dari artist maupun designer ketika task diimplementasikan di unity

Files

6 - Carborundum - Konsep Game SI Agate.pptx 34 MB
Nov 05, 2021

Get 6 - Carborundum

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