Devlog #6 - One step backward for Two step forward
6 - Carborundum » Devlog
Kemajuan Progress Week 6
Produser:
- review and task tracking di trello
- koordinasi tim per 3 hari membahas progress dan iterasi
- membuat vector judul game
- on progress for script trailer gameplay
Desainer:
- Fixing balancing variable
- Dialogue Tutorial for Assistant Boss
- Upgrade GDD
Artist:
Menyelesaikan:
- Cutscene for prologue
- GUI Assets
- Background screen (cover and main menu)
- Ultimate skill: Fire Laser + HUDnya
- NPC Assistant Boss
- Sentry gun asset
- MC Idle animation
Programmer:
- intro story flow
- audio manager
- Asset Implementation: SFX and Items
- On progress for New Input System
Game Tester:
- Mengupgrade bug report
- Menyicil document test case yang baru
Progress minggu ini cukup baik terjadi pada role artist, dimana dapat menyelesaikan asset-asset dengan baik dan tepat waktu sebelum deadline.
Sedangkan pada tim programmer kami mengalami progress yang cukup slow karena member kami sedang sakit, sehingga butuh tambahan waktu untuk menyelesaikan task.
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Dokumentasi:
Get 6 - Carborundum
6 - Carborundum
An action roguelike game where you play as a mage fighting a mad scientist and his abominations
Status | On hold |
Authors | DazzlingDreamer, JungeFuchs |
Genre | Action |
Tags | 2D, action-roguelike, Dark Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Top-Down, Top down shooter |
More posts
- Our Last Devlog - Polishing and ChangesJan 14, 2022
- Devlog #8 - We Polish and We Arrive at the EndingJan 14, 2022
- Devlog #7 - Start Running to Get Quick WinsJan 08, 2022
- Devlog #5 - Struggle for Next StepDec 17, 2021
- Playable Build TestDec 10, 2021
- Devlog #4 - Ready to Game stateDec 10, 2021
- Devlog #3 - Acknowledge the challengesDec 03, 2021
- Devlog #2 - Good progressNov 26, 2021
- Devlog #1 - New Start Isn't Always BadNov 19, 2021
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