Devlog #4 - Ready to Game state
Kemajuan Progress Week 4
Producer:
- Task Tracking di Trello dan review task tersebut
- Mendownload SFX dan BGM dari free source berdasarkan audio list yang sudah dibuat
- Koordinasi tim untuk update per-3 hari
Designer:
- Balancing Variables Character
- Progress on Upgrade Balancing: item/state to increase
- Progress on Mana mechanic: balancing and make a list for it
- Upgrade GDD: menambahkan list tipe serangan
Artist:
- HUD indicator Asset (HP bar, skill icon, currency icon)
- Item asset (Basic, Special/treasure, Cure)
- Result screen view (frame bubble for content)
Programmer:
- HUD indicator
- Environment script
- Scriptable objects for item
- VFX Sprite and Shader Effects
- Dead character sequences
- Save history latest turn
- Progress on Rigidbody and Physical material for props
Game Tester:
Progress on:
- Test case document
- Test scenario
- Bug Report utk early evaluation phase
Progress minggu ini berhasil menyelesaikan game state (kecuali puzzle system) dan prototipe sudah bisa dicoba untuk early evaluation phase oleh role member.
Hambatannya terdapat pada beberapa role yang tidak mendapat keringanan SKS dari kampusnya untuk program ini sehingga harus memiliki manajemen waktu yang baik.
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Dokumentasi:
Get 6 - Carborundum
6 - Carborundum
An action roguelike game where you play as a mage fighting a mad scientist and his abominations
Status | On hold |
Authors | DazzlingDreamer, JungeFuchs |
Genre | Action |
Tags | 2D, action-roguelike, Dark Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Top-Down, Top down shooter |
More posts
- Our Last Devlog - Polishing and ChangesJan 14, 2022
- Devlog #8 - We Polish and We Arrive at the EndingJan 14, 2022
- Devlog #7 - Start Running to Get Quick WinsJan 08, 2022
- Devlog #6 - One step backward for Two step forwardDec 24, 2021
- Devlog #5 - Struggle for Next StepDec 17, 2021
- Playable Build TestDec 10, 2021
- Devlog #3 - Acknowledge the challengesDec 03, 2021
- Devlog #2 - Good progressNov 26, 2021
- Devlog #1 - New Start Isn't Always BadNov 19, 2021
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