Devlog #2 - Good progress
Progress development week 2
Producer:
- Task tracking in Trello (always)
- Asset List
- Menyicil Audio list
- upgrade production file di Notion
Designer:
- Concept story introduction
- Item and Props references
- Level Design
- upgrade GDD
Artist:
- MC Dash + Dead animation
- Trail of Fire 50%
- Fire dash effect 50%
- Boss (Elemental + Dead) animation
- props asset 33%
Programmer:
- Procedurally level generator
- Script for AI Boss
- Script for interactive environment
- Enemies spawner 70%
- Pathfinding for enemy Rat
- Chara's skill : secondary skill
- Updating movement script
Game Tester:
- review task trello
- template bug report
- Menyicil test scenario document
Pada minggu kedua ini, game kami sudah mulai terbentuk meskipun belum 100%, beberapa iterasi pun mulai ditambahkan untuk menyempurnakan gameplay, seperti merubah movement MC dan menambah AI Boss yang berhasil dikerjakan dalam waktu satu minggu saja. Selain itu, ada beberapa task programming yang sudah selesai sebelum waktu deadline. Jadi pada minggu ini progress development dibagian programming cukup cepat.
Sedangkan untuk asset yang dikerjakan artist sedikit mengalami hambatan karena ada role artist yang mengalami drop / sakit, tetapi task yang diberikan pada akhirnya berhasil diselesaikan sebelum weekend. Hal baiknya, lead artist bisa menghandle task-task yang kurang dan membantu polishing dari asset yang direvisi. selain itu, 33% task di week 3 juga sudah dicicil di minggu ini.
Get 6 - Carborundum
6 - Carborundum
An action roguelike game where you play as a mage fighting a mad scientist and his abominations
Status | On hold |
Authors | DazzlingDreamer, JungeFuchs |
Genre | Action |
Tags | 2D, action-roguelike, Dark Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Top-Down, Top down shooter |
More posts
- Our Last Devlog - Polishing and ChangesJan 14, 2022
- Devlog #8 - We Polish and We Arrive at the EndingJan 14, 2022
- Devlog #7 - Start Running to Get Quick WinsJan 08, 2022
- Devlog #6 - One step backward for Two step forwardDec 24, 2021
- Devlog #5 - Struggle for Next StepDec 17, 2021
- Playable Build TestDec 10, 2021
- Devlog #4 - Ready to Game stateDec 10, 2021
- Devlog #3 - Acknowledge the challengesDec 03, 2021
- Devlog #1 - New Start Isn't Always BadNov 19, 2021
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